Drag
Racing Tips the Basics
What
is Drag Racing?
Pre
Race Prep
Staging
Lanes
Burnout
Staging
The
Actual Run
After
The Run
WHAT IS DRAG RACING?
A drag race is an acceleration contest from a standing start between
two vehicles over a measured distance. The accepted standard for that
distance is a quarter-mile (1,320 feet), but sometimes it is an
eighth-mile (660 feet). A drag racing event is a series of such
two-vehicle, tournament-style eliminations. The losing driver in each
race is eliminated, and the winning drivers progress until one driver
remains.
These contests are started by means of an electronic device commonly
called a Christmas Tree, because of its multicolored starting lights.
On each side of the Tree are seven lights: two small amber lights at
the top of the fixture, followed in descending order by three larger
amber bulbs, a green bulb, and a red bulb.
Two light beams cross the starting-line area and connect to trackside
photocells, which are wired to the Christmas Tree and electronic timers
in the
control tower. When the front tires of a vehicle break the first light
beam,
called the prestage beam, the pre-stage light on the Christmas Tree
indicates
that the racer is approximately seven inches from the starting line.
When the racer rolls forward into the stage beam, the front tires are
positioned exactly on the starting line and the stage bulb is lit on
the Tree,
which indicates that the vehicle is ready to race. When both vehicles
are fully
staged, the starter will activate the Tree, and each driver will focus
on the
three large amber lights on his or her side of the Tree.
Depending on the type of racing, all three large amber lights will
flash simultaneously, followed four-tenths of a second later by the
green light
(called a Pro Tree), or the three bulbs will flash consecutively
five-tenths of
a second apart, followed five-tenths later by the green light (called a
Sportsman, or full, Tree).
Two Separate performances are monitored for each run: elapsed time and
speed. Upon leaving the staging beams, each vehicle activates an
elapsed-time
clock, which is stopped when that vehicle reaches the finish line. The
start-to-finish clocking is the vehicle's elapsed time (e.t.), which
serves to
measure performance. Speed is measured in a 60-foot "speed trap"that
ends at the finish line. Each lane is timed independently.
The first vehicle across the finish line wins, unless, in applicable
categories, it runs quicker than its dial-in or index. A racer also may
be
disqualified for leaving the starting line too soon, leaving the lane
boundary
(either by crossing the centerline, touching the guardwall or
guardrail, or
striking a track fixture such as the photocells), failing to stage, or
failing
a post-run inspection (in NHRA class racing, vehicles usually are
weighed and
their fuel checked after each run, and a complete engine teardown is
done after
an event victory).
Drivers that practice regularly become "good" drivers. However, knowing
how to practice, and knowing the relationship of reaction time/elapsed
time/winning/losing can help you progress faster.
Pre Race Tips
Here is a list of general things you will need before you head down to
the drag strip. Note that the procedures and rules sometimes vary from
one drag strip to another so if in doubt, call ahead to verify.
- Car
- 1/2 tank (possibly less) of gas
- Pen (to fill out your tech card)
- White shoe polish, paper towels, and windex (if you need to
change dial in's)
- Proper clothes for the day's weather. It's cooler at night so
bring a jacket. NHRA rules say no shorts or tank tops. Long pants and
shoes are required!
- Sunscreen.
- Helmet (required by NHRA rules if your car runs 13.99 or quicker
or if you have a convertible or motorcycle)
- Money
- Bug repellant
- Fold up chairs
- Ice chest (glass is a no-no)
Once you get to the drag strip, follow these easy instructions.
- At the pit
gate, pay your entry fee, and get your "tech card".
- Find a pit spot. The pits get full later, so don't hog up a ton
of spaces. Remove any loose items in your car, and fill out your tech
card.
- When the announcer calls for tech inspection to be open, listen,
and go where you are told. If you don't understand, ask someone. If you
get there after tech has started, the attendant at the entrance can
tell you where to go.
- Usually, even a relatively highly modified late model car can
pass tech easily. If you're running a 13.99 or quicker, you'll need to
have a driveshaft loop and a helmet with you. If you are doing better
than a 11.99, things get substantially more complicated. The tech
inspector will write your cars number on your side and front windows
where it will be visible to the tower.
- Heat is your enemy: the hotter your engine is, the slower you
will be. Try not to idle the car any more that you have to. Keep the
hood open until you are ready to run.
- To really keep the intake cool, take along a cooler and bag of
ice. Wrap the ice in a wad of towels and place it on top of your intake
(this is where you thank yourself for removing home plate!). This will
keep the intake very cold, and give you a nice boost of power. Be sure
to get the ice back in the cooler before you get on the track surface,
and keep the water drippings out of the Optispark and plug wires!
- Weight is your second enemy. Remove all unnecessary items from
the car, and make sure that you're fuel tank has around a 1/4 tank or
so (less and you'll miss as the fuel sloshes, more and you'll be slower
than you have to be). In addition, some people remove the spare tire
and jack at the track. If you want to get really wild, you can start
taking off interior pieced, the front sway bar, washer fluid, floor
mats, etc. Every little bit helps!
- While stiff, lowered springs are great for handling on the
street, they really hurt you at the drag strip. For maximum bite at
launch, you want all of the car's weight to transfer to the rear
wheels. Thus, you want nice, soft springs that allow the rear to "squat
down" and take the weight.
Staging Lanes
- When
the announcer calls for staging lanes to be open, pull into your proper
lanes. Smaller tracks only have two. Bigger tracks have differant
classes split to differant lanes. Again, ask, or refer to any
documentation that you were given when you paid your entry fee.
- Make sure you get in the right staging lane, and make sure that
you don't attempt to run in a class where your car would not be
appropriate. Ask if you are unsure.
- Once you are in the lanes, stay with your car.
- When it's time for the cars in your staging lane to pull forward
and be positioned to race, a track official at the front of the lanes
will direct you. It is very, very important to pay attention! Watch the
track officials at all times for proper direction.
- After you have been paired up out of the staging lanes and pull
up next to the timing tower, be ready to go. The track official at the
water box will check to make sure your windows are rolled up, seatbelts
are on, and if it is after dark, your parking lights are on. Even on a
well lit track, it is hard to see you at the other end if you have
turned off or not. It would be a bad thing if you broke at the big end
of the track, and they sent a pair of Pro Gas Camaros because they
thought the track was clear!
Burnout
You are finally at the front of the line and you are motioned into the
burnout area. Follow these tips.
Staging and Launch
You've done your burnout (or more likely not), and now are motioned
towards the staging area. Follow these steps for this crucial start of
the race.
- Make sure
your numbers and dial-in (if applicable) are visible from the tower.
- Some tracks employ a courtesy rule. This means that the first
car into the staging beams should light only the pre-stage light. When
the second car is is pre-staged, then either of you can move up
slightly into the staging lights.
- When you are told to, pull your car toward the staging beams.
They are not located next to the christmas tree! Watch other racers to
find where they are located. When you get close, the top set of lights
(pre-stage) will come on. Now, slowly creep forward until the next set
come on (staged). If you go to far, the lights will turn off. Put it in
reverse and try again.
- Take your time! Nobody will rush you! The starter knows the
regulars, and he will realize you are a new face. It is considered a
courtesy to wait until your opponent has pre-staged before you stage.
- If you're looking for a quick ET (and don't care so much about
winning the race), barely inch the car into the staging beams. Your
time doesn't start until the wheels no longer block the beam. By
staging this way, you get an extra couple of inches to accelerate
before your time is recorded. Similarly, if you are interested in
getting to the finish line first, go forward more. Beware that some
dragstrips are very strict about backing up if you go past` the staging
lights.
- When the starter motions us to stage, slowly drive into the
first light. The transmission is placed in neutral and the throttle is
blipped hard enough to open the carburetor secondaries. (This assures
the intake system has not loaded up which could cause a hesitation when
the throttle is floored to leave.) After the other driver has turned on
the top light, raise the RPM to 1200 to 1300 (or whatever RPM at which
you leave) and bump the car forward using the foot brake while holding
the throttle steady. When the second stage light barely lights, I stop.
The RPM has already been set so you don't have to look away from the
starting lights. When you see the third starting light, floor the
throttle while simultaneously releasing the foot brake.
- This routine has been worked out based on the front tire
diameter (rollout), the rate at which the car moves upon initial
acceleration, and upon my brain-to-feet reaction time. You may have
different ways of staging, but the important aspect is to be consistent
and practice your system each and every run.
- Find the yellow light just above the green, and concentrate on
it! Go when this last yellow comes on! If you wait till the green, you
will get a terrible reaction time! .500 is perfect, .400 on a pro tree.
The Actual Run
Do not waste any runs! Try to improve your reaction time each run,
regardless of whether you are tuning or checking out your vehicle. Work
out your staging routine and then follow it exactly each run. I use the
following procedure each run of practice and elimination's.
ROLLOUT
This is a good time to talk about "rollout". Rollout is the actual
distance your car must move from the staged position until the starting
circuit for the E.T. timers is activated. Obviously, the staged
position is a significant factor, but the front tire diameter also has
a fairly large effect. If you have smaller diameter tires, you will
need to drive slightly further forward to turn on
the "stage" light, and the rear portion of your smaller tire will reach
the
starting line quicker when you "leave". That would indicate that you
would need
to leave later on the light sequence to avoid redlighting. Conversely,
if your front tires
were larger diameter, the reverse is true, and you could leave earlier
on the sequence. I
took advantage of this rollout variance by switching from P205/75 to
P225/75 front
tires. Presto, I can now leave at the beginning of the third yellow
light! Understand that
actual rollout distance is unimportant, but the overall combination of
staging position,
rollout, and acceleration capability of your vehicle are vitally
important in obtaining
good and consistent R.T.'s.
A word about front tires. In my opinion, the use of the skinny race
style front tires on a street vehicle is extremely dangerous, and does
not provide any measurable advantage at the drag strip. These tires
simply do not have the load carrying capability for a normal street
vehicle, and they positively do not have the braking capability needed
for an emergency stop. The slight weight loss they may provide is more
than offset by the quicker ET provided by a larger diameter tire.
Concerning rolling resistance supposedly reduced by such "race"tires,
most are bias
belted, and radials of any diameter and moderate width (75 to 80 aspect
ratio) will
provide as good or better rolling resistance. Radials can be inflated
up to the maximum
rated pressure (listed on the side of the tires) for racing, and this
reduces the rolling
resistance even further. An added disadvantage of small diameter front
tires is that they
tend to lower the front end which will always adversely effect rear
wheel traction. The
vehicle should set level or slightly lower in the rear for best weight
transfer.
WEIGHT SHIFT OR TRANSFER
Normal acceleration tends to raise the front of the vehicle, and that
slight raising of the front when combined with forward acceleration,
shifts more of the vehicle weight (load) to the rear More weight on the
driving tires improves the tire adhesion to the road surface, and that
improves traction. The style of rear suspension - leaf spring, four
link coil suspension, independent rear suspension, etc., all have some
effect on the weight transfer to the rear tires. The most practical
things we can do to help traction include maintaining the springs in
good condition (and not using spring boosters or air shocks with
conventional suspension), good shocks, and correct ride height. I will
briefly discuss traction aids later. Driving style was mentioned as a
factor in traction With a normal driveable street vehicle, it is very
important to apply engine power in a manner that will allow the vehicle
to begin to lift
the front and transfer weight to the rear before the full engine power
hits the rear
tires. For example: If the engine is torqued up against the converter
the front tends to
lift (although the same amount of weight is still on the front), and
when the brakes are
released, the full engine torque shocks the tires loose before the car
can transfer any
weight to the rear. Once the tires break loose, they can not obtain
enough traction to
cause the front to lift more, which would add more weight to the tires.
If the driver will
apply power in a more constant and gradual manner, the car will begin
to transfer weight
to the rear before the tires break loose, and this process can be
extended until the
throttle is completely open. Of course, other factors, such as reaction
time, must be
considered, and the complete driving style selected to complement you
and your vehicle.
The point is that simply flooring the throttle and letting the tires
spin is not
the best method to obtain good traction and the optimum ET.
Anything that reduces rolling resistance (increased front tire
pressure, radial tires on front, properly adjusted wheel bearings,
correct front end alignment, less total weight, etc.) will help.
REACTION TIME TIPS
In an earlier part, we discussed reaction time, and indicated that it
is measured from the green light switch closure until the front tires
leave the starting line. That is technically correct. However, if your
local track's clocks indicate a perfect light as .500, the reaction
time is measured from the closing of the switch for the last yellow
light until the front tires leave the starting line. If your track
measures a perfect light as .000, it's timers are measuring from the
green light activation until your front tires leave the starting line.
Both measurements tell you the same information, and your task is to
obtain the quickest and most consistent R.T. possible.
Recall that elapsed time and reaction time are totally separate
entities, but are closely intertwined in drag racing. Your E.T. will
stay the same on a particular run whether your R.T. is .550 or .900,
while your R.T. can be .550 each run, but the E.T. may change. To win
regularly in bracket racing, your E.T. must be consistent and
predictable, regardless of whether it is 14 seconds or 18 seconds and
your R.T. must be reasonably good on every run.
Reaction time is the result of several factors. First is how you "read"
the lights - that is when you give your car the command to leave. The
next consideration is where in relation to the starting line that your
car begins its
acceleration. Finally, the rate at which your car accelerates after it
receives your
"go" command is of interest. None of these is more important than the
other, and
all must be factored in when practicing your driving. We recommended
that you always stage
to the point where the "stage" light barely lights. This places your
vehicle the
furthest from the actual starting line, which helps E.T., but most
importantly, it
provides a positive line. It takes a given time for any vehicle to
begin to move after you
command it. Accordingly, if you stage at a different position each run,
it will take a
different amount of time to reach the starting line and your reaction
time will vary
each run. Additionally, your elapsed time will vary because your car
has a different
distance to travel before the starting line is reached, and this causes
your car to be
running at a different speed when it actually crosses the starting line.
- Half of the
battle at the drag strip is winning the launch. If you can get a good,
solid launch without spinning the tires, you've almost won the race. A
positraction unit goes a long way to helping this: it distributes
torque to both wheels. Make sure that you have the proper amount of
additive in it and that both wheels are getting torque. Also, some
people use an airbag in one of the springs to combat the natural
tendency of the drivetrain force to attempt to "roll" the car over on
its side: the airbag keeps the entire car level and prevents the weight
transfer to one wheel only.
- You usually don't gain anything by shifting an automatic by
hand. Let the computer do it for you. You may want to put it in "D"
instead of "OD" (if you have it), but it probably won't make a
difference. If you want to shift quicker/faster/better, get your PCM
reprogrammed or buy a shift kit.
- You probably don't want to mash it to the floor immediately:
you're tires (and your ET!) will go up in smoke. Instead, "roll" the
throttle towards the floor. You should be a WOT (Wide Open Throttle) in
a second or a bit less.
- You may want to preload the drivetrain a little bit to remove
some of the shock from the system and also get a bit of a quicker
launch. This is done by "brake-torquing" the system: keeping you right
foot firmly on the brake, depress the accelerator until your revs
increase slightly. You don't want to do this too long, as your torque
converter will overheat, nor to too high an RPM, as the engine will
eventually overpower the brakes and move the car forward. Also,
launching at too high an RPM will just send the tires up, and that
kills your ET. Remember that all of that built up energy gets
transfered to the tires: pick an RPM where you won't bog and where you
won't obliterate the tires.
- If you feel things get out of hand (massive wheelspin or
whatever), just back off for that run! There'll be others! Also, if
it's your very first time down the track, you might not want to give it
100% the first time. The track is a lot slicker than most roads, so be
aware and be careful.
- Stay in your lane at all costs. As you get close to the finish
line (several car lengths ahead of the Crapstang), keep it on the
floor! The first set of beams you see set up are to start the MPH
timers. Find out exactly where the end of the quarter mile is!
After the Run
After you cross the last timing light, follow these tips.
- Ease off the
gas and slowly apply the brakes. You have plenty of room to slow down
and you definitely don't want to lock your brakes.
- If you are in the right lane, and the track turn off's are on
the left, then the other car has the right of way. Do not turn in front
of another car! Accidents can (and do) happen.
- Proceed up the return road, and stop to get your ET slip. Now is
not the time to read it, wait till your in your pit. There are a lot of
people (kids) walking around, so go slow!
- When you get back to the pits, park and open the hood. Heat is
your enemy: the hotter your engine is, the slower you will be. Try not
to idle the car any more that you have to. Keep the hood open until you
are ready to run again.
- To really keep the intake cool, take along a cooler and bag of
ice. Wrap the ice in a wad of towels and place it on top of your intake
(this is where you thank yourself for removing home plate!). This will
keep the intake very cold, and give you a nice boost of power. Be sure
to get the ice back in the cooler before you get on the track surface,
and keep the water drippings out of the Optispark and plug wires!